The game is written in C++ using OpenGL. It depends on some excellent open source software: Simple DirectMedia Layer (SDL), SDL Mixer, Ogg/ Vorbis, and LibTarga.
I created the models first in 3D Studio Max, and later re-worked them in Maya.
Some screenshots:
I am currently adding sound effects and music by Bjorn Quenemoen, the world's foremost olive game musician.



