The game is written in C++ using OpenGL. It depends on some excellent open source software: Simple DirectMedia Layer (SDL), SDL Mixer, Ogg/ Vorbis, and LibTarga.

I created the models first in 3D Studio Max, and later re-worked them in Maya.

Some screenshots:

Olive3D Screenshot 1 Olive3D Screenshot 2 Olive3D Screenshot 3 Olive3D Screenshot 4

I am currently adding sound effects and music by Bjorn Quenemoen, the world's foremost olive game musician.